Keloryn: The Darkening

Legacy, Keloryn, and their crazy neighbor.
I think I’ve finally made it out of my whinging1 phase. I don’t know. Sometimes I get in these moods where I complain about everything. Louis CK once said that everything is amazing and nobody is happy. That’s definitely been me the last few weeks and even I’m starting to get on my own nerves. So I’ve decided to change up the conversation to something a little less whingtastic.
I may have mentioned this once or twice, but I’m designing a video game called Keloryn: The Darkening (KTD). It’s a role playing game (RPG) that I’m creating using a program called RPGMaker VX ACE (RMVX ACE). This is a game development engine that’s basically a library of computer code (RGSS3) that’s been neatly packaged into a point and click interface. It was developed by Enterbrain specifically for programming noobs like me who want to make video games. I got this software in June 2012 and, after fiddling around with it for nearly a year, I have new respect for video game developers.
Making video games is hard.
Sometimes I feel like an object.
I have given up the idea of posting on a daily or even weekly basis. In fact, on a near daily basis I find myself letting go of things I once thought were important.
The quickest and easiest way to get people to do what you want is to get them to care about what you think.

